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© 1991-2007 by Steven Weyhrich

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Software - Games: "Wayout"

Wayout

Wayout, Sirius. One of the earliest "maze" graphic games on a computer. It involved simply trying to move (via keyboard) through a maze of simple walls and doors, presented in perspective, looking for the "way out". It used appropriate graphic rendering to give the illusion of actually walking through the halls and doors. (And, to correct what I had originally written for this game, it did not require the use of 3-D glasses to get the effect; that was just used to dress up the box. According to this e-mail I received from a former Sirius employee:

"I was the Operations Manager for Sirius in 1982-1984. I looked up the Sirius game Wayout for nostalgic reasons and was pleased to see a copy of the scanned in packaging. That clown is me, by the way. I was the only male employee with no facial hair, so I was volunteered to be the clown model for the game packaging. I still have the original hand-made "3-D" glasses that were created by our ad department for the photo shoot and the original photos used for the packaging artwork. I also have original shrink-wrapped Wayout game packages and the marketing material for that and other Sirius games. Here is one correction to your posted description. The 3-D glasses were not really 3-D with red and blue lenses as you state; they were simple cardboard cut outs with holes for the eyes... a packaging gimmick, not needed to play the game. The 3D effect of the game was all software created. It was the first of its type, preceding titles like Castle Wolfenstein and Doom. The most interesting effect about the game was the wind effect that Paul Edelstein was able to create. Wind was blowing in from the exit of each maze; a clue that you were getting close was how strong the wind was and how hard and steady you had to control the joystick, or manipulate the directional keys, to push through the wind."

Regards, Greg Cottrill


Greg also sent along some other pictures about the game. This is a cover from Creative Computing magazine that featured his clown character:

And this is a comic advertisement about the game:

Finally, here is a link (click here) of the game, from the Feb 1983 issue of Creative Computing. Wayout is dealt with about a third of the way through the article.

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Pictures courtesy Greg Cottrill

© 1991-2007 by Steven Weyhrich  Creative Commons License
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